The answer isn’t the same for everyone, but for me, the answer to the question of creating a podcast during a pandemic morphed from “hell yes!” last summer to “maybe? maybe not?” over the last few months.

Tech writer at BostInno.com.
The answer isn’t the same for everyone, but for me, the answer to the question of creating a podcast during a pandemic morphed from “hell yes!” last summer to “maybe? maybe not?” over the last few months.
How Indie Games Get Made is here! Yes, that’s the name of our new podcast, the successor to BosBattle, and we have launched with our first story about independent game developers: how unique circumstances led professional cartoonist Abby Howard and entrepreneur Tony Arias to create their first game together, a horror-tinged, choice-driven visual novel called Scarlet Hollow, which launched a Kickstarter earlier this month. You can play the first episode on Steam and Itch.io for free.
You can listen to the first episode right here (we will be releasing a full transcript of the podcast soon to make this as accessible as possible):
Listen on: RadioPublic | Apple Podcasts| Spotify | Google| Stitcher| TuneIn | RSS
Since we got the news out a month ago that BosBattle is over and we’re starting a new narrative nonfiction podcast in its place about indie game development, I wanted to make a clear call to action: We are looking for indie game developers who want to share the ins and outs of how they made a game, through the magic of audio storytelling.
It’s been nearly two years since we published an episode of BosBattle, a podcast that was dedicated to Boston’s video game industry, and we kind of just disappeared without saying goodbye or explaining why we stopped.
It’s been nearly two years since we published an episode, so we’re back with the sixth and final episode of BosBattle. But don’t worry, we’re working on a new podcast, a non-fiction narrative show that’s all about how indie games get made, and the geographical focus will go way beyond Boston. Read more about that here.
If you enjoyed our conversation with Proletariat Inc.’s CEO about the intersection of video games and live streaming last episode, we have a treat for you today.
Remember when we briefly talked about venture capital-backed video game studios in Episode No. 2 with The Molasses Flood? For episode four, we talked to one! More specifically, Seth Sivak, who is CEO and co-founder of Boston-based Proletariat Inc.
Ahead of BostonFIG Fest 2018, Boston’s premier indie game festival that happens on Saturday, Sept. 29, we talked to Caroline Murphy and Oleg Brodskiy, two organizers of BostonFIG, which originally stood for Boston Festival of Indie Games.
Joining BosBattle for episode No. 2 are Gwen Frey and Forrest Dowling, former Irrational Games employees who started The Molasses Flood, a Boston-based indie game studio behind the wilderness survival game The Flame in the Flood.
For the inaugural episode of BosBattle, we talked to Jon Myers, CEO and co-founder of Earplay, a Boston-based developer of interactive audio experiences.