How Indie Games Get Made

How Indie Games Get Made Premieres With the Story of Scarlet Hollow

How Indie Games Get Made is here! Yes, that’s the name of our new podcast, the successor to BosBattle, and we have launched with our first story about independent game developers: how unique circumstances led professional cartoonist Abby Howard and entrepreneur Tony Arias to create their first game together, a horror-tinged, choice-driven visual novel called Scarlet Hollow, which launched a Kickstarter earlier this month. You can play the first episode on Steam and for free.

You can listen to the first episode right here (we will be releasing a full transcript of the podcast soon to make this as accessible as possible):

Listen on: RadioPublic | Apple Podcasts| Spotify | Google| Stitcher| TuneIn | RSS

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How Indie Games Get Made is co-hosted by me, Dylan Martin, and my wife, Stephanie MacDoanld, and we’ve been talking about doing a podcast again for a long time. You can read more about us here.

Every month, we will release a new developer story that provides a compelling storytelling experience about how independent developers make video games with limited resources.

A screenshot from Scarlet Hollow, a visual novel made by Black Tabby Games.
A screenshot from Scarlet Hollow, a visual novel made by Black Tabby Games.

Since July, we have been working on creating the first episode and planning future episodes. Between conducting hours of interviews, writing the story, recording narration and editing the episode, the show has taken many nights and weekends to finally get to this point.

Here are two ways you can support How Indie Games Get Made: follow our Twitter account @IndieGamesCast, share the podcast with your friends and rate and review us on Apple Podcasts.

We’re excited to finally share this moment with you. For everyone who has been following us since the BosBattle days, we truly appreciate you sticking with us. There are many more exciting things to come.